触动计算 科学计算器概念机
它看起来像一个应用程序。而这样的设计是故意的。这款计算器是从智能手机中汲取的灵感,加文雷亚的触动计算是一种概念的设计,将科学计算器从90年代的设计开始推向未来的趋势。这款产品底部的物理按钮让用户可以有一种首选的触觉体验,不过仅仅涵盖了基本功能,而且在特定情境的基础上,彩色触摸屏上就会显示出更高级的选项。因此,它提供了计算器中最好的新旧功能使用体验,并且这一切全部都隐藏在一个保护罩后面,这个罩子还可以兼作支架使用。
它看起来像一个应用程序。而这样的设计是故意的。这款计算器是从智能手机中汲取的灵感,加文雷亚的触动计算是一种概念的设计,将科学计算器从90年代的设计开始推向未来的趋势。这款产品底部的物理按钮让用户可以有一种首选的触觉体验,不过仅仅涵盖了基本功能,而且在特定情境的基础上,彩色触摸屏上就会显示出更高级的选项。因此,它提供了计算器中最好的新旧功能使用体验,并且这一切全部都隐藏在一个保护罩后面,这个罩子还可以兼作支架使用。
In 1855, French physicist Léon Foucault discovered that moving a conductor through a magnetic field could generate circulating electrical currents within the metal, creating a force that resists its motion. Nearly two centuries later, MetMo harnesses that electromagnetic force into a palm sized gadget, the Eddy. Built around pure copper and a powerful magnet, the precision-engineered object turns electromagnetic induction into something you can see, feel, and repeat. Send the magnet into motion and invisible eddy currents fight back, slowing its movement in a strangely mesmerizing demonstration of physics at work. Equal parts scientific experiment, kinetic sculpture, and desktop distraction, the Eddy re-engineers a discovery from 1855 for anyone who finds magic in understanding how things work.
Presented by MetMo.
Minecraft Dungeons II takes the block-building phenomenon into a new action-RPG adventure, expanding the dungeon-crawling formula with a fresh campaign, deeper combat, and more ways to play together. Players can explore sprawling, procedurally generated environments, battle familiar Minecraft mobs and formidable new enemies, and build out their characters with customizable gear and abilities. Designed for solo players and co-op crews alike, it blends the accessible creativity of Minecraft with fast-paced action, exploration, and loot-driven progression for a new way to experience the Overworld.
Presented by Minecraft.