Valve knows how to make great games. So we're guessing that the HTC Vive VR Headset, which it co-developed, will be a better than average gaming headset. Powered by SteamVR, it will feature a 1,200x1,080 screen in front of each eye, a refresh rate of 90 fps, a gyro, accelerometer, and laser position sensor to track the movement of your head, optional SteamVR base stations to track your physical location within a room, and a pair of wireless controllers that track your hand movements and allow for compelling experiences.
Projectors in phones. Projectors in cameras. Done, done. But never before have we seen a projector in a light bulb. The Beam Smart Projector is designed to screw into any standard light socket, providing you with an instant big screen image. It supports AirPlay and MiraCast, while the projector itself is running Android, with a dual core processor, 8GB of internal storage, 802.11n Wi-Fi, and Bluetooth 4.0. With a 854x480 resolution, it won't be the center of any serious home theater rigs, but for impromptu sessions, it's a novel solution.
Not to be confused with the term for non-wizard folk, Moggles Virtual Reality Smartphone Headset gets its name from a mashup of "mobile" and "goggles". Indeed, this VR solution is designed to be carried with you, as it works with any smartphone packing a screen 5.5" or smaller, leveraging the device's display, sensors, processor, and Internet to power the experience. In addition, a game-friendly hand controller conveniently stashes away in the same slot as the phone when not in use, letting you do far more than simply look around.