Arcade Game Typography
Constraints can often be a good thing for creativity. Such was the case with the pixel-based typefaces found in the color- and resolution-limited video games of the '70s, '80s, and early '90s. Arcade Game Typography is a deep dive into these often impressive efforts. 250-pixel typefaces in total are featured, redrawn, and accompanied by commentary from Monotype UK designer Toshi Omagari. Classics like After Burner, Pac-Man, and Space Invaders are represented alongside four illustrated essays discussing typography theory and practice. Available in paperback or as a limited edition hardback.